The Order 1886 – Behind the Scenes videos

I love behind the scenes videos, while most likely paid for with marketing dollars, they do give us a rare peek behind the curtains with the developers who are as passionate about games as we are.

The new benchmark is thread count

Game developers are having to go to extreme lengths to get the visual fidelity we expect in our big blockbuster releases, and The Order: 1886 sure is a looker. Just look at the cloth - THE CLOTH! Anticipation is high, there hasn't been a first party exclusive since DriveClub. While not a bad game, it certainly failed to set things alight. Plagued by technical issues at launch, I for one didn't wait around for it to be fixed before the game was traded. Its safe to say that there is a lot riding on the success of The Order: 1866, Sony need a critical hit that pulls in the big sales numbers too. They aren't in trouble by any stretch but both the Xbox One and the Wii U had some fantastic first party titles last year that left the PlayStation 4 behind. It would be a big blow to lose the sales momentum gathered after the huge missteps by Microsoft in the communication and initial positioning of the Xbox One.

Piqued Interest

The Order: 1866 is an intriguing proposition, it is clearly an astonishing looking game (although lets wait for Digital Foundries frame rate tests) the videos and stills being shown are truly spectacular. There isn't much talk about the gameplay, there are grumblings of less than stellar moment to moment gameplay and the feeling that we have all been here before (nearly ten years ago by Gears of War in 2006). While I have yet to play the game my interest is piqued. My adventure into Kyrat with Far Cry 4 is half finished and my usual OCD for side quests is bogging down further progression, open world fatigue has set in. Right now I could really go for a focused, narrative driven gorgeous looking title to break the post winter solstice gaming lull.

So what do the videos show us?

The very passionate team from Ready at Dawn walk us through the thematic ideas behind some of the design choices, trying to get a good blend of historical accuracy and fictional extravagance that fit the Victorian era so well. In a time that was marked by rapidly increasing class inequalities, we seem able to splendor in the dramatic opulence of the upper class decor and attire while the squalor and poverty of the working class brings to life some of the darker areas in the game. The Victorian era was also known for its increase in technological experimentation and discoveries, adding weight to the wealth of interesting weapons and devices to be found in the game. It doesn't seem to stretch the realms of plausibility to include such things and the design work cements them even further. Everything appears to have a wonderful heft and weight.

I recommend anyone interested in the larger scope of video games, the creation process, the ideas and themes that shape certain decision should watch videos like this - even if you are not too interested in the game itself. The 5 videos below have given me a greater understanding of the game itself and come the 20th of February they will give me a better insight and appreciation for the game world I am investing my precious time in.

  • Video 1
  • Video 2
  • video 3
  • video 4
  • Video 5

Fusing History & Mythology

 

 

About the author

Lee Sands

IT Evangelist and generalist for over 10 years spanning everything from virtualisation to Enterprise Lync farm deployment. Currently an IT Manager in the education sector. Co-Founder of ManMadeClub, a blog for post modern family men. I'm into anything and everything but particularly video games, tech and food.